Failed to execute 'btoa' on 'Window': The string to be encoded contains characters outside of the Latin1 range.

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83

The error in the title is thrown only in Google Chrome, according to my tests. I'm base64 encoding a big XML file so that it can be downloaded:

this.loader.src = "data:application/x-forcedownload;base64,"+
                  btoa("<?xml version=\"1.0\" encoding=\"utf-8\"?>"
                  +"<"+this.gamesave.tagName+">"
                  +this.xml.firstChild.innerHTML
                  +"</"+this.gamesave.tagName+">");

this.loader is hidden iframe.

This error is actually quite a change because normally, Google Chrome would crash upon btoa call. Mozilla Firefox has no problems here, so the issue is browser related. I'm not aware of any strange characters in file. Actually I do believe there are no non-ascii characters.

Q: How do I find the problematic characters and replace them so that Chrome stops complaining?

I have tried to use Downloadify to initiate the download, but it does not work. It's unreliable and throws no errors to allow debug.

2014-04-22 15:23
by Tomáš Zato


128

If you have UTF8, use this (actually works with SVG source), like:

btoa(unescape(encodeURIComponent(str)))

example:

 var imgsrc = 'data:image/svg+xml;base64,' + btoa(unescape(encodeURIComponent(markup)));
 var img = new Image(1, 1); // width, height values are optional params 
 img.src = imgsrc;

If you need to decode that base64, use this:

var str2 = decodeURIComponent(escape(window.atob(b64)));
console.log(str2);

Example:

var str = "äöüÄÖÜçéèñ";
var b64 = window.btoa(unescape(encodeURIComponent(str)))
console.log(b64);

var str2 = decodeURIComponent(escape(window.atob(b64)));
console.log(str2);

Note: if you need to get this to work in mobile-safari, you might need to strip all the white-space from the base64 data...

function b64_to_utf8( str ) {
    str = str.replace(/\s/g, '');    
    return decodeURIComponent(escape(window.atob( str )));
}

2017 Update

This problem has been bugging me again.
The simple truth is, atob doesn't really handle UTF8-strings - it's ASCII only.
Also, I wouldn't use bloatware like js-base64.
But webtoolkit does have a small, nice and very maintainable implementation:

/**
*
*  Base64 encode / decode
*  http://www.webtoolkit.info
*
**/
var Base64 = {

    // private property
    _keyStr: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="

    // public method for encoding
    , encode: function (input)
    {
        var output = "";
        var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
        var i = 0;

        input = Base64._utf8_encode(input);

        while (i < input.length)
        {
            chr1 = input.charCodeAt(i++);
            chr2 = input.charCodeAt(i++);
            chr3 = input.charCodeAt(i++);

            enc1 = chr1 >> 2;
            enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
            enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
            enc4 = chr3 & 63;

            if (isNaN(chr2))
            {
                enc3 = enc4 = 64;
            }
            else if (isNaN(chr3))
            {
                enc4 = 64;
            }

            output = output +
                this._keyStr.charAt(enc1) + this._keyStr.charAt(enc2) +
                this._keyStr.charAt(enc3) + this._keyStr.charAt(enc4);
        } // Whend 

        return output;
    } // End Function encode 


    // public method for decoding
    ,decode: function (input)
    {
        var output = "";
        var chr1, chr2, chr3;
        var enc1, enc2, enc3, enc4;
        var i = 0;

        input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
        while (i < input.length)
        {
            enc1 = this._keyStr.indexOf(input.charAt(i++));
            enc2 = this._keyStr.indexOf(input.charAt(i++));
            enc3 = this._keyStr.indexOf(input.charAt(i++));
            enc4 = this._keyStr.indexOf(input.charAt(i++));

            chr1 = (enc1 << 2) | (enc2 >> 4);
            chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
            chr3 = ((enc3 & 3) << 6) | enc4;

            output = output + String.fromCharCode(chr1);

            if (enc3 != 64)
            {
                output = output + String.fromCharCode(chr2);
            }

            if (enc4 != 64)
            {
                output = output + String.fromCharCode(chr3);
            }

        } // Whend 

        output = Base64._utf8_decode(output);

        return output;
    } // End Function decode 


    // private method for UTF-8 encoding
    ,_utf8_encode: function (string)
    {
        var utftext = "";
        string = string.replace(/\r\n/g, "\n");

        for (var n = 0; n < string.length; n++)
        {
            var c = string.charCodeAt(n);

            if (c < 128)
            {
                utftext += String.fromCharCode(c);
            }
            else if ((c > 127) && (c < 2048))
            {
                utftext += String.fromCharCode((c >> 6) | 192);
                utftext += String.fromCharCode((c & 63) | 128);
            }
            else
            {
                utftext += String.fromCharCode((c >> 12) | 224);
                utftext += String.fromCharCode(((c >> 6) & 63) | 128);
                utftext += String.fromCharCode((c & 63) | 128);
            }

        } // Next n 

        return utftext;
    } // End Function _utf8_encode 

    // private method for UTF-8 decoding
    ,_utf8_decode: function (utftext)
    {
        var string = "";
        var i = 0;
        var c, c1, c2, c3;
        c = c1 = c2 = 0;

        while (i < utftext.length)
        {
            c = utftext.charCodeAt(i);

            if (c < 128)
            {
                string += String.fromCharCode(c);
                i++;
            }
            else if ((c > 191) && (c < 224))
            {
                c2 = utftext.charCodeAt(i + 1);
                string += String.fromCharCode(((c & 31) << 6) | (c2 & 63));
                i += 2;
            }
            else
            {
                c2 = utftext.charCodeAt(i + 1);
                c3 = utftext.charCodeAt(i + 2);
                string += String.fromCharCode(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63));
                i += 3;
            }

        } // Whend 

        return string;
    } // End Function _utf8_decode 

}
2014-10-28 08:37
by Stefan Steiger
can you exlpain this a bit more...im totally los - Muhammad Umer 2014-10-31 21:24
I'd just run the code if I were you. escape converts string in the one that does only contain url valid characters. That prevents the errors - Tomáš Zato 2014-11-24 22:37
escape and unescape were deprecated in JavaScript 1.5 and one should use encodeURIComponent or decodeURIComponent, respectively, instead. You are using the deprecated and new functions together. Why? See: http://www.w3schools.com/jsref/jsref_escape.as - Leif 2014-12-14 13:41
@Leif: This only works precisely because escape and unescape are buggy (in the same way) ; - Stefan Steiger 2014-12-17 19:13
@Quandary: Thanks, this is very interesting. But is this bug present in all browsers - Leif 2014-12-19 14:43
@Leif: Seems to be that way. All mayor browsers (Chrome, IE, FF) latest version at least, at present - Stefan Steiger 2015-04-01 06:38
Anyone else wound up here from using webpack - Avindra Goolcharan 2015-08-27 19:49
I found that in a certain case (handling emojis) the order had to be reversed: btoa(window.encodeURIComponent(unescape(str))) worked but btoa(window.unescape(encodeURIComponent(str))) did not wor - bplittle 2016-12-15 23:25
@bplittle I had to reverse the order too: y = btoa(escape(x)) and x = unescape(atob(y)). In fact, I cannot see how it would possibly work in the given order - Tobia 2017-06-27 14:46
@bplittle: Reversing the order does not work for the test-string "✓ à la mode". Also it doesn't work with SVG sources - Stefan Steiger 2017-06-28 08:06
@Tobia: Yes, this is safer than my variant - if you just need to base64-encode some data to send it to the server. However, this unfortunately doesn't work for SVG-sources (data:base64), so I can't use it in my use-case. If you do what you do, you should however use encodeURIComponent and decodeURIComponent, not escape and unescape. Just FYI. However, if you just send an utf8-string to a server, it makes little sense to base64-encode it, because encodeURIComponent would already be enough. I however need the base64 data to display an image - Stefan Steiger 2017-06-28 08:14
The solution from webtoolkit worked flawlessly, thank - ArthurG 2018-02-07 18:10
unescape method will be soon deprecated as per MDN https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/unescap - Akansh Gulati 2018-10-30 19:06


9

Using btoa with unescape and encodeURIComponent didn't work for me. Replacing all the special caracteres by XML/HTML entities and then converting to the base64 representation was the only way to solve this issue for me. Some code:

base64 = btoa(str.replace(/[\u00A0-\u2666]/g, function(c) {
    return '&#' + c.charCodeAt(0) + ';';
}));
2015-10-15 04:49
by Italo Borssatto
Since I posted this question I learned a bit about APIs that are dedicated for what I was doing. If the string you're converting is long, use Blob object to handle the conversion. Blob can handle any binary data - Tomáš Zato 2015-10-15 07:51
@TomášZato Cool! I never used {Blob} in Javascript. But I see that it isn't compatible with older browsers like IE9, right - Italo Borssatto 2015-10-15 13:24
Not sure about IE9. But my thought is that if you're doing stuff like base64 conversion client-side you're probably making modern web-app that will, sooner or later, need modern features anyway. Also, there's a blob polyfill - Tomáš Zato 2015-10-15 13:33
@Italo Borssatto: Can you provide me the string that didn't work ? I have never encountered any problem. Works even with Chinese characters. BTW, according to some posts, that regex doesn't work for a whole lot of characters, too. Use https://github.com/beatgammit/base64-js/blob/master/lib/b64.js instead - Stefan Steiger 2016-07-21 06:25
@StefanSteiger Sorry. I tried to find where it happened in the codes I worked in the past year, but I didn't found. Probably it was related to some XLS or image import treatment, I was doing at that time. But I did a lot of tests before getting to this code - Italo Borssatto 2016-07-21 13:31
@ItaloBorssatto You're a legend - codeepic 2017-06-08 16:44
Thanks @codeepic Was this the only solution that worked for you? Could you share the string you were dealing with - Italo Borssatto 2017-06-08 16:57
@ItaloBorssatto It was the only solution that worked for me. I needed it in order to grab the d3 svg chart, serialize it using XMLSerializer, pass it into btoa() (this is where I used your solution) to create a base-64 encoded ASCII string, then pass it into image element which is then drawn into canvas and then export it so you can download an image on the front end. Rather convoluted and hacky solution, but one that does not require server-side rendered charts when users want to download some graphics. If you are interested I can send you some code samples. The comment is too short for the - codeepic 2017-06-08 17:22
@codeepic Please, could you send just the exact part (string) of the SVG file that was not being converted using just btoa? It's to answer the question from StefanSteiger and to show others that btoa has some bugs - Italo Borssatto 2017-06-09 07:21
@ItaloBorssatto VogueEspana - Vogue España I cut out irrelevant pieces. The culprit is Vogue España --> ñ prevented an image from loading in the browser - codeepic 2017-06-09 09:12
@StefanSteiger Take a look at codeepic comment. ^^^ - Italo Borssatto 2017-06-09 09:42


8

I just thought I should share how I actually solved the problem and why I think this is the right solution (provided you don't optimize for old browser).

Converting data to dataURL (data: ...)

var blob = new Blob(
              // I'm using page innerHTML as data
              // note that you can use the array
              // to concatenate many long strings EFFICIENTLY
              [document.body.innerHTML],
              // Mime type is important for data url
              {type : 'text/html'}
); 
// This FileReader works asynchronously, so it doesn't lag
// the web application
var a = new FileReader();
a.onload = function(e) {
     // Capture result here
     console.log(e.target.result);
};
a.readAsDataURL(blob);

Allowing user to save data

Apart from obvious solution - opening new window with your dataURL as URL you can do two other things.

1. Use fileSaver.js

File saver can create actual fileSave dialog with predefined filename. It can also fallback to normal dataURL approach.

2. Use (experimental) URL.createObjectURL

This is great for reusing base64 encoded data. It creates a short URL for your dataURL:

console.log(URL.createObjectURL(blob));
//Prints: blob:http://stackoverflow.com/7c18953f-f5f8-41d2-abf5-e9cbced9bc42

Don't forget to use the URL including the leading blob prefix. I used document.body again:

image description

You can use this short URL as AJAX target, <script> source or <a> href location. You're responsible for destroying the URL though:

URL.revokeObjectURL('blob:http://stackoverflow.com/7c18953f-f5f8-41d2-abf5-e9cbced9bc42')
2015-10-15 07:50
by Tomáš Zato
Thanks mate, you saved my day : - Sandeep Kumar 2018-05-25 09:42


5

Use a library instead

We don't have to reinvent the wheel. Just use a library to save the time and headache.

js-base64

https://github.com/dankogai/js-base64 is good and I confirm it supports unicode very well.

Base64.encode('dankogai');  // ZGFua29nYWk=
Base64.encode('小飼弾');    // 5bCP6aO85by+
Base64.encodeURI('小飼弾'); // 5bCP6aO85by-

Base64.decode('ZGFua29nYWk=');  // dankogai
Base64.decode('5bCP6aO85by+');  // 小飼弾
// note .decodeURI() is unnecessary since it accepts both flavors
Base64.decode('5bCP6aO85by-');  // 小飼弾
2017-08-17 01:50
by Tyler Long
This is a good solution, although it seems like an oversight for btoa to be limited to ASCII (although atob decoding seems to work fine). This worked for me after several of the other answers would not. Thanks - For the Name 2017-11-12 23:37


1

I just ran into this problem myself.

First, modify your code slightly:

var download = "<?xml version=\"1.0\" encoding=\"utf-8\"?>"
                  +"<"+this.gamesave.tagName+">"
                  +this.xml.firstChild.innerHTML
                  +"</"+this.gamesave.tagName+">";

this.loader.src = "data:application/x-forcedownload;base64,"+
                  btoa(download);

Then use your favorite web inspector, put a breakpoint on the line of code that assigns this.loader.src, then execute this code:

for (var i = 0; i < download.length; i++) {
  if (download[i].charCodeAt(0) > 255) {
    console.warn('found character ' + download[i].charCodeAt(0) + ' "' + download[i] + '" at position ' + i);
  }
}

Depending on your application, replacing the characters that are out of range may or may not work, since you'll be modifying the data. See the note on MDN about unicode characters with the btoa method:

https://developer.mozilla.org/en-US/docs/Web/API/window.btoa

2014-08-06 22:56
by Mark Salisbury


1

As an complement to Stefan Steiger answer: (as it doesn't look nice as a comment)

Extending String prototype:

String.prototype.b64encode = function() { 
    return btoa(unescape(encodeURIComponent(this))); 
};
String.prototype.b64decode = function() { 
    return decodeURIComponent(escape(atob(this))); 
};

Usage:

var str = "äöüÄÖÜçéèñ";
var encoded = str.b64encode();
console.log( encoded.b64decode() );

NOTE:

As stated in the comments, using unescape is not recommended as it may be removed in the future:

Warning: Although unescape() is not strictly deprecated (as in "removed from the Web standards"), it is defined in Annex B of the ECMA-262 standard, whose introduction states: … All of the language features and behaviours specified in this annex have one or more undesirable characteristics and in the absence of legacy usage would be removed from this specification.

Note: Do not use unescape to decode URIs, use decodeURI or decodeURIComponent instead.

2015-11-10 09:26
by lepe
Functions look good, but extending the base prototypes is a bad practice - timemachine3030 2016-08-18 15:04
Javascript is a bad practice. What's one more hack, thanks - rob5408 2016-10-03 13:43
@rob5408: While I agree with your statement in principle, but you should really be more cautious: Extending prototypes breakes jQuery (another library that uses the "just one more hack" principle - Stefan Steiger 2016-10-11 19:19
@StefanSteiger Good to know, thanks for the insight - rob5408 2016-10-11 19:57
unescape will be soon deprecated as per MDN https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/unescap - Akansh Gulati 2018-10-30 19:06


1

btoa() only support characters from String.fromCodePoint(0) up to String.fromCodePoint(255). For Base64 characters with a code point 256 or higher you need to encode/decode these before and after.

And in this point it becomes tricky...

Every possible sign are arranged in a Unicode-Table. The Unicode-Table is divided in different planes (languages, math symbols, and so on...). Every sign in a plane has a unique code point number. Theoretically, the number can become arbitrarily large.

A computer stores the data in bytes (8 bit, hexadecimal 0x00 - 0xff, binary 00000000 - 11111111, decimal 0 - 255). This range normally use to save basic characters (Latin1 range).

For characters with higher codepoint then 255 exist different encodings. JavaScript use 16 bits per sign (UTF-16), the string called DOMString. Unicode can handle code points up to 0x10fffff. That means, that a method must be exist to store several bits over several cells away.

String.fromCodePoint(0x10000).length == 2

UTF-16 use surrogate pairs to store 20bits in two 16bit cells. The first higher surrogate begins with 110110xxxxxxxxxx, the lower second one with 110111xxxxxxxxxx. Unicode reserved own planes for this: https://unicode-table.com/de/#high-surrogates

To store characters in bytes (Latin1 range) standardized procedures use UTF-8.

Sorry to say that, but I think there is no other way to implement this function self.

function stringToUTF8(str)
{
    let bytes = [];

    for(let character of str)
    {
        let code = character.codePointAt(0);

        if(code <= 127)
        {
            let byte1 = code;

            bytes.push(byte1);
        }
        else if(code <= 2047)
        {
            let byte1 = 0xC0 | (code >> 6);
            let byte2 = 0x80 | (code & 0x3F);

            bytes.push(byte1, byte2);
        }
        else if(code <= 65535)
        {
            let byte1 = 0xE0 | (code >> 12);
            let byte2 = 0x80 | ((code >> 6) & 0x3F);
            let byte3 = 0x80 | (code & 0x3F);

            bytes.push(byte1, byte2, byte3);
        }
        else if(code <= 2097151)
        {
            let byte1 = 0xF0 | (code >> 18);
            let byte2 = 0x80 | ((code >> 12) & 0x3F);
            let byte3 = 0x80 | ((code >> 6) & 0x3F);
            let byte4 = 0x80 | (code & 0x3F);

            bytes.push(byte1, byte2, byte3, byte4);
        }
    }

    return bytes;
}

function utf8ToString(bytes, fallback)
{
    let valid = undefined;
    let codePoint = undefined;
    let codeBlocks = [0, 0, 0, 0];

    let result = "";

    for(let offset = 0; offset < bytes.length; offset++)
    {
        let byte = bytes[offset];

        if((byte & 0x80) == 0x00)
        {
            codeBlocks[0] = byte & 0x7F;

            codePoint = codeBlocks[0];
        }
        else if((byte & 0xE0) == 0xC0)
        {
            codeBlocks[0] = byte & 0x1F;

            byte = bytes[++offset];
            if(offset >= bytes.length || (byte & 0xC0) != 0x80) { valid = false; break; }

            codeBlocks[1] = byte & 0x3F;

            codePoint = (codeBlocks[0] << 6) + codeBlocks[1];
        }
        else if((byte & 0xF0) == 0xE0)
        {
            codeBlocks[0] = byte & 0xF;

            for(let blockIndex = 1; blockIndex <= 2; blockIndex++)
            {
                byte = bytes[++offset];
                if(offset >= bytes.length || (byte & 0xC0) != 0x80) { valid = false; break; }

                codeBlocks[blockIndex] = byte & 0x3F;
            }
            if(valid === false) { break; }

            codePoint = (codeBlocks[0] << 12) + (codeBlocks[1] << 6) + codeBlocks[2];
        }
        else if((byte & 0xF8) == 0xF0)
        {
            codeBlocks[0] = byte & 0x7;

            for(let blockIndex = 1; blockIndex <= 3; blockIndex++)
            {
                byte = bytes[++offset];
                if(offset >= bytes.length || (byte & 0xC0) != 0x80) { valid = false; break; }

                codeBlocks[blockIndex] = byte & 0x3F;
            }
            if(valid === false) { break; }

            codePoint = (codeBlocks[0] << 18) + (codeBlocks[1] << 12) + (codeBlocks[2] << 6) + (codeBlocks[3]);
        }
        else
        {
            valid = false; break;
        }

        result += String.fromCodePoint(codePoint);
    }

    if(valid === false)
    {
        if(!fallback)
        {
            throw new TypeError("Malformed utf-8 encoding.");
        }

        result = "";

        for(let offset = 0; offset != bytes.length; offset++)
        {
            result += String.fromCharCode(bytes[offset] & 0xFF);
        }
    }

    return result;
}

function decodeBase64(text, binary)
{
    if(/[^0-9a-zA-Z\+\/\=]/.test(text)) { throw new TypeError("The string to be decoded contains characters outside of the valid base64 range."); }

    let codePointA = 'A'.codePointAt(0);
    let codePointZ = 'Z'.codePointAt(0);
    let codePointa = 'a'.codePointAt(0);
    let codePointz = 'z'.codePointAt(0);
    let codePointZero = '0'.codePointAt(0);
    let codePointNine = '9'.codePointAt(0);
    let codePointPlus = '+'.codePointAt(0);
    let codePointSlash = '/'.codePointAt(0);

    function getCodeFromKey(key)
    {
        let keyCode = key.codePointAt(0);

        if(keyCode >= codePointA && keyCode <= codePointZ)
        {
            return keyCode - codePointA;
        }
        else if(keyCode >= codePointa && keyCode <= codePointz)
        {
            return keyCode + 26 - codePointa;
        }
        else if(keyCode >= codePointZero && keyCode <= codePointNine)
        {
            return keyCode + 52 - codePointZero;
        }
        else if(keyCode == codePointPlus)
        {
            return 62;
        }
        else if(keyCode == codePointSlash)
        {
            return 63;
        }

        return undefined;
    }

    let codes = Array.from(text).map(character => getCodeFromKey(character));

    let bytesLength = Math.ceil(codes.length / 4) * 3;

    if(codes[codes.length - 2] == undefined) { bytesLength = bytesLength - 2; } else if(codes[codes.length - 1] == undefined) { bytesLength--; }

    let bytes = new Uint8Array(bytesLength);

    for(let offset = 0, index = 0; offset < bytes.length;)
    {
        let code1 = codes[index++];
        let code2 = codes[index++];
        let code3 = codes[index++];
        let code4 = codes[index++];

        let byte1 = (code1 << 2) | (code2 >> 4);
        let byte2 = ((code2 & 0xf) << 4) | (code3 >> 2);
        let byte3 = ((code3 & 0x3) << 6) | code4;

        bytes[offset++] = byte1;
        bytes[offset++] = byte2;
        bytes[offset++] = byte3;
    }

    if(binary) { return bytes; }

    return utf8ToString(bytes, true);
}

function encodeBase64(bytes) {
    if (bytes === undefined || bytes === null) {
        return '';
    }
    if (bytes instanceof Array) {
        bytes = bytes.filter(item => {
            return Number.isFinite(item) && item >= 0 && item <= 255;
        });
    }

    if (
        !(
            bytes instanceof Uint8Array ||
            bytes instanceof Uint8ClampedArray ||
            bytes instanceof Array
        )
    ) {
        if (typeof bytes === 'string') {
            const str = bytes;
            bytes = Array.from(unescape(encodeURIComponent(str))).map(ch =>
                ch.codePointAt(0)
            );
        } else {
            throw new TypeError('bytes must be of type Uint8Array or String.');
        }
    }

    const keys = [
        'A',
        'B',
        'C',
        'D',
        'E',
        'F',
        'G',
        'H',
        'I',
        'J',
        'K',
        'L',
        'M',
        'N',
        'O',
        'P',
        'Q',
        'R',
        'S',
        'T',
        'U',
        'V',
        'W',
        'X',
        'Y',
        'Z',
        'a',
        'b',
        'c',
        'd',
        'e',
        'f',
        'g',
        'h',
        'i',
        'j',
        'k',
        'l',
        'm',
        'n',
        'o',
        'p',
        'q',
        'r',
        's',
        't',
        'u',
        'v',
        'w',
        'x',
        'y',
        'z',
        '0',
        '1',
        '2',
        '3',
        '4',
        '5',
        '6',
        '7',
        '8',
        '9',
        '+',
        '/'
    ];
    const fillKey = '=';

    let byte1;
    let byte2;
    let byte3;
    let sign1 = ' ';
    let sign2 = ' ';
    let sign3 = ' ';
    let sign4 = ' ';

    let result = '';

    for (let index = 0; index < bytes.length; ) {
        let fillUpAt = 0;

        // tslint:disable:no-increment-decrement
        byte1 = bytes[index++];
        byte2 = bytes[index++];
        byte3 = bytes[index++];

        if (byte2 === undefined) {
            byte2 = 0;
            fillUpAt = 2;
        }

        if (byte3 === undefined) {
            byte3 = 0;
            if (!fillUpAt) {
                fillUpAt = 3;
            }
        }

        // tslint:disable:no-bitwise
        sign1 = keys[byte1 >> 2];
        sign2 = keys[((byte1 & 0x3) << 4) + (byte2 >> 4)];
        sign3 = keys[((byte2 & 0xf) << 2) + (byte3 >> 6)];
        sign4 = keys[byte3 & 0x3f];

        if (fillUpAt > 0) {
            if (fillUpAt <= 2) {
                sign3 = fillKey;
            }
            if (fillUpAt <= 3) {
                sign4 = fillKey;
            }
        }

        result += sign1 + sign2 + sign3 + sign4;

        if (fillUpAt) {
            break;
        }
    }

    return result;
}

let base64 = encodeBase64("\u{1F604}"); // unicode code point escapes for smiley
let str = decodeBase64(base64);

console.log("base64", base64);
console.log("str", str);

document.body.innerText = str;

how to use it: decodeBase64(encodeBase64("\u{1F604}"))

demo: https://jsfiddle.net/qrLadeb8/

2018-01-26 15:57
by Martin Wantke
Works great! I don't see where you need stringToUTF8 and utf8ToString thoug - Benjamin Toueg 2019-02-11 16:38
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