I been playing around with html5 canvas and ran into a problem.
canvas.onmousedown = function(e){
dragOffset.x = e.x - mainLayer.trans.x;
dragOffset.y = e.y - mainLayer.trans.y;
canvas.onmousemove = mouseMove;
}
canvas.onmouseup = function(e){
canvas.onmousemove = null;
}
canvas.onmouseclick = mouseClick;
function mouseMove(e){
mainLayer.trans.x = e.x - dragOffset.x;
mainLayer.trans.y = e.y - dragOffset.y;
return false;
}
function mouseClick(e){
// click action
}
In this code, I make my mouse click+drag pan the canvas view by translating by the drag offset. But I also have a click event. Right now, whenever I drag my mouse and let go, it runs both onmouseup AND onclick.
Are there any techniques to make them unique?
A click event happens after a successful mousedown and mouseup on an element. Is there any particular reason you are using click on top of the mouse events? You should be fine with just mousedown/mouseup, click is a convenience event that saves you a little bit of coding.
I would generally do it this way:
var mouseIsDown = false;
canvas.onmousedown = function(e){
dragOffset.x = e.x - mainLayer.trans.x;
dragOffset.y = e.y - mainLayer.trans.y;
mouseIsDown = true;
}
canvas.onmouseup = function(e){
if(mouseIsDown) mouseClick(e);
mouseIsDown = false;
}
canvas.onmousemove = function(e){
if(!mouseIsDown) return;
mainLayer.trans.x = e.x - dragOffset.x;
mainLayer.trans.y = e.y - dragOffset.y;
return false;
}
function mouseClick(e){
// click action
}
Try declaring a variable such as clickStatus = 0;
and at the start of each function check to ensure the correct value.
if (clickstatus == 0) {
clickstatus =1;
...//function code
};
in the function mouse move set a boolean to say that a move occured, encompase all the code in mouseup and click with an if statement to check that a drag did not occur. After these if statements and before the end of the functions set the dragging boolean to false.